Showing posts with label Nostalgia. Show all posts
Showing posts with label Nostalgia. Show all posts

Something Else Worth Being Alive For...

A E S T H E T I C
Any kid of the 90s knows how popular America's Funniest Home Videos actually was... in the 90s. Perhaps just as popular as "home movies" were. But unlike "home movies," apparently America's Funniest Videos (or AFV) never went away... like the original theme song... which is still tattooed into my brain forever. It was stage two of what would eventually become Bob Saget's final form, half way between Danny Tanner and Funny Bob Saget. But apparently, while camcorders and "sending your VHS tape to the PO Box on your screen" don't exist anymore, what does still exist (besides the theme song on rotation in my head) is the hallmark of their video adulation: namely, dudes of all stripes... getting whacked in the nuts.

Yeah, they did other things, and yeah, now we got Tosh.0 and Ridiculousness... but those are explicitly adult shows. With AFV, there was always something so much more charming about the whole family being able to gather together around the TV, prime time ABC, and enjoy a nice wholesome home movie, perhaps... of a dad and son... havin' a catch ... only for dad to end up on the ground, holding his groin. Or brother and sister... havin' a sparring match in the living room... only for brother to end up sterile for life.

Ahh... the memories.

So, in the spirit of looking back, the geniuses over at AFV (now sans saxophone intro) compiled 600 groin shots in 600 seconds from across the years of user-generated content submitted to the show, once stored deep in their archives, now unearthed once again as the marvel that it is... proving yet again that... yes, guys getting whacked in the nuts is still funny.

And so... without further adieu, AFV brings you, for your viewing enjoyment... "600 Groin Shots in 600 Seconds"...


How is this show still on the air? Because some things... never get old

90s Facts of Life that Are No More

Sometimes you'll come across something that you know used to be just a fact of life but now seems like a remnant from another world. All of the following are 90s facts of life that are no more, officially, for better or worse.

Fuzzy toilets. (Trigger warning! People who were traumatized by Look Who's Talking may need to skip this) Remember how toilets used to be fuzzy? At some point they were all shaved, which was probably for the best, seeing as toilet rugs' only purpose was to get wet and soiled. Especially between me and my brother! Our war on toilets saw no end and many deaths! I mean, what was the point of putting the plush "carpet" on the toilet lid? Just in case you want to be comfortable while you're sitting there getting a splinter taken out or a Bandaid put on? And then how are you supposed to use the shelf in back if it's all fluffed out? At least they could've put the plush carpet on the toilet SEAT... you know, just for comfort, but no. That would've made too much sense. Present status: non-existent.

Satellite-dish chairs? (Or whatever they were called.) How about these sliding, two-piece, kiddie Venus fly traps? So inviting, but when you try to climb in, the whole thing shifts and dumps you out. But if you do succeed at scaling in, holding onto the rim without pinching your fingers as the thing shifts violently beneath your weight, you'll probably end up falling into its pillowy bowl center, never to be seen again. But, at least it was great to be able to trap siblings underneath and then go and sit on top.  And then once you were in, this thing was your throne. If you did succeed at getting into it, you're probably still there as you read this. Just stay absolutely still... it can't know you're sitting in it if you don't move! Present status: non-existent.

Fake plants a la mode! As long as they're not real. I enjoy plants. I enjoy the free oxygen. I even had a pet cactus as a kid. It died because I over-watered it. What I don't enjoy about plants? Treating them as though they were living things. I loved the rain forest as a kid, and fake plants were a way to bring the biome... home, although almost exclusively reduced to the "palm tree and fern" variety. Remember the coconut fibers or wood chips they used to be potted in? I must have stole a hundred of them from the doctor's office. Present status: everywhere dead malls can be found... or forever existing in a landfill somewhere. What's the difference anyways. I mean, "you got plants in this building... you pick them because they look good... but these are aggressive living things and they will defend themselves... violently if necessary." --Dr. Ellie Sattler, Paleobotanist

"Entertainment centers" that looked like something out of 2001: A Space Odyssey. Knobs and blinking lights everywhere. I seriously think HAL 9000 was just a JVC VHS sitting on top of a silver stereo. Want to have some 90s kid fun? Press random buttons, and see what happens! I suppose that was the 80-90s equivalent of the Ipad. Want to watch a movie? Well, you gotta get a scientist or tech support to figure it all out, all for the tape to jam, the tracking to be off, or for it to be on the wrong channel anyways. "I'm sorry Dave, I'm afraid I can't do that." Besides, the old VCR ports didn't play cookies all that good. Present status: non-existent.


Torch floor lamps, or just... floor lamps in general. Present status: confined to therapy waiting rooms. I would know. Moving on.






Wood-paneled ceiling fans. They were literally in every house. Now they just look scary-looking. They looked like mosquitoes or giant spiders just perched up on the ceiling. They never actually cooled the room down, but they certainly confused people about just what string to pull to get the lights and/or the fan. They made nap time entertaining at my babysitter's place. Present status: quarantined to mobile homes and your aunt's house.

Right now there is a plot to cover up the very existence of indoor wicker furniture. Present status: "never existed, your memories are false! --CIA"

And John Hughes movies.

Enough said.

You On Kazoo!

Some things you get nostalgic about are things you were lucky never to have seen when you were a kid, but you know exactly what it is when you see it because there was so much like it back in the day. And there was. The amount of weird direct-to-video VHS tapes that were pumped out in the 80s and 90s on every conceivable (and... "Inconceivable!") topic in existence can not be overstated. At a time before smart phones, anything you could put in a VCR was a parent's best friend to shut us up for a half hour... and they sold very well, although the quality of content is now... well, you know... the stuff that memes are made of. 

At first all I knew about the "Kazoo kid" was that he was a 90s kid meme goldmine. All I can say is, when I first saw "You On Kazoo" it was a few years ago on Youtube, and it genuinely, legitimately, horrified me. Not only did this kid look and behave pretty much like the 8-year-old me (as cringey as that is by itself), but I actually began getting more and more unnerved as the minutes wore on, and had to shut it off, convinced that there is real evil in this world and that it will possess you if you let it. To this day I haven't been able to watch the whole thing, plus some of this kid's other direct-to-video works which are just as terrifying, without getting legitimately, genuninely, creeped-the-fuck out... 

So here you go! Just don't look him in the eyes. You've been warned. 


So just what from the depths of hell ARE you watching? Well, what if I told you that everyone involved in the production of these videos was found ritualistically sacrificed in that very same field? Hmm? Well, then I'd be lying to you because that didn't happen, but after watching this, you'd believe it, right? And what if I told you you'd be next? You can thank me later. Seriously... I just keep waiting for the kid to go, "seven days..." 

Now I'm sure there's a perfectly silly and fun dorky kid cash-grab VHS rationale behind all of this cringe and genuine horror, and yeah, maybe the guy who played "the Kazoo kid" or "Brett" as he calls himself (Brett Ambler) came out in recent years to tell the story of just how these direct-to-VHS 1989 creepypastas came to be. And yeah, it's nice to know he's doing alright and proud of his work when he was an 8-year-old dork himself, but still...

Sometimes you just have to get the spirit to come out... partner...

Bye Bye RadioShack

RadioShack circa 1993
So as many of my fellow dorks are aware, RadioShack is no more. All the rest of you are obviously the reason (where the heck were you?). Yes, while it's true that they are now owned by a random wireless carrier and function as spaces to sell Sprint products, the nostalgic RadioShack of the past is no more. For those who don't know though, RadioShack was like... the number one place to buy capacitors, resistors, dual axis accelerometers, and other thingamagidgets Scotty needed to repair the Enterprise. Trust me. This is a big deal for DIY people. Oh yeah, you could also buy a wide variety of batteries (and have them shipped to your house), antennas, small televisions, remote controls, sound systems, electronic gadgets and assorted do-dads, cameras, short wave radios, 150-in-One kits, and of course, RC TOYS! RadioShack was amazing back in the day and there was no other store quite like it.

Seriously, in the age before plastic touch-screen rectangles ruled the universe, anything "tech toy" usually came on four wheels or two copter blades, and sometimes both. RadioShack was the Disney Land of the local mall to the uber dorks in training, the one place I'd actually beg to be taken to, and I have vivid memories of going in with my folks just to play with all the RC cars they actually let the kids play with. Some of them later mysteriously made their way under a few Christmas trees even (funny how that happens). Now I don't know if it was common practice or not, but I remember almost every toy in the store being "try before you buy." I of course was also very young at the time and maybe my imagination is just acting up, but I remember actually getting a hold on the RC cars and driving them around the store, torturing the customers. I remember being told not to drive them outside the front of the store, although I certainly did try it. In fact, I seem to remember them not being able to be driven outside the store. They had some kind of force-field on the doors or something.

RadioShack indeed had a good run. They started out in the 1920s selling radio equipment. They sent around mail-order catalogs to enthusiasts of the new technology before they began actually manufacturing their own. They set up their first stores to sell their own radio products before they were bought by the Tandy Corporation, and that's when they really took off. People forget that they were one of the major retailers of computers in the 1980's and did a lot through their print advertising in mainstreaming the sale of computers to the average public. People way before my time know them for their TRS-80 computer, which actually came pre-assembled and not in the form of a "kit" (something rare for the time). In the long run, Tandy couldn't compete with IBM and they began restructuring. In the 90s, they shifted more toward retailing consumer electronics. They sold off their computer manufacturing and cut down their product line. Since then they've been trying to compete in the cellular and smartphone market, but obviously not doing so well at it.

I distinctly remember having one of these RadioShack 4x4 Off-Roaders my brother and I probably ended up driving down the stairs one too many times. In any case, it was definitely a truck and it was definitely blue, and definitely had little lights on the top and a strong front grill that probably protected it for at least twenty minutes of slamming into the kitchen chairs.


In the end, it seems even RadioShack knew their glory days were behind them when in 2014 they played up their own nostalgic image in this Superbowl ad where an innocent storefront gets ransacked by an army of 80s pop culture. Noticeable in the backgrounds are the "VCR" and "Boom Box" sections, perpetuating the joke of their retro-ness. Now as a loyal RadioShack consumer through the years (particularly around the holidays) I couldn't be more upset by this twist of fate for this part of my childhood. How will I go on without my "Battery of the Month Club" membership? But as a lifelong dork I am probably more upset about just where I'm going to go for capacitors. Seriously, the LED display went on my stereo and where was I going to go to DIY the thing back to working order? BEST BUY? Hah! In other recent news, the stereo I tried to DIY the display back to working order on is now RIP completely. How poetic.

RIP RadioShack

Playskool Tape Recorder

Fake radio shows. News and weather. Traffic reports. Sticking the end of the microphone in your mouth and making noises. Even pirated music! All that was great, but seriously... there was never a device better suited to record your burps and farts for posterity.

Needless to say, I had one.

Hunting the Wumpus

For those who aren't in the extreme know, the TI-994a was one of the early "personal computer devices" of the 80's and was manufactured by the same people who probably made your high school calculator with all the fancy functions. I say all this in the hopes that 99% of the reading public has probably tuned out by now, so I address the rest just to the brave souls who have a special affinity from their childhood to this ancient device. The TI-994a came with an array of games that my brother and I used to while away the hours with in those early, simple years of ours, and one of our all time favorites among the Burger Times and Parsecs was this little obscure title called Hunt the Wumpus.

Hunt the Wumpus was originally a text-based game going back to the stone age, but the TI-994a had a colorful version of it, designed to bring out our collective caveman instincts. What exactly was a wumpus? It was essentially a giant mouth with legs that liked to lurk in the swamps (not unlike my ex-girlfriend), and you had to hunt it down. You basically started out on a white field and as you moved around the screen, you'd uncover a maze of pathways through the swamps tracking the near-presence of the beast who seemed to like to leave behind giant red circles (also not unlike...). Watch out though, or you could fall into the swamp. Along the way you'd also run into these bat-like creatures who'd I guess pick you up and drop you in random places--usually right into the spot where the wumpus was!


The object of the game was to make your way around in the maze, watch out for the green circles (that told you of the presence of swamps), the red circles (that told you the wumpus was nearby), and fire an arrow in the direction where you thought the wumpus might be based on the trail of his "residue" (I suppose). If he was there, then you won the game. If he wasn't and you fired an arrow, then no matter where he was on the field, he'd kill you. His big teeth would come down on the screen to the tune of Chopin's Funeral March (dun-dun-da-dun...etc) and your goose was cooked (your ASS being the goose of course, and served back to you roasted and glazed). If you fell into the swamp, you'd see a green screen where your little guy plunges into a watery death to the tune of "running your hands down the keyboard."

This game was endlessly entertaining as we fought over turns to hunt down the elusive beast, and the music played a big part in its humorous effect on us. Sometimes just seeing those big teeth come down on the screen and his grinning face was worth getting killed for and that would always crack us up. The game also had a hard mode where the maze wouldn't reveal itself as you walked around on it, but we didn't do that one very much.

It was more funner than Minesweeper. There, I said it.

Lego Pirates Ships

One of the frustrating things about Lego was the choices! We'd get to the Lego aisle and be instantly overwhelmed, wanting it all and coming away with one, but knowing all the while that whatever we came away with wouldn't disappoint, even if it was your standard Renegade's Raft or Battle Cove (both of which I know we had). Every little piece added to the Legoland mythos we were slowly building up in the bedroom. The Lego Pirates were always my favorite Lego system because they had the coolest boats and I was really into boats. Introduced in 1989, the Lego Black Seas Baracuda (pictured) had to be one of the classiest Lego products ever assembled, with its striking red-striped sails and stern-side cabin (complete with little windows), raft, real-working pulley and anchor system, plank (as in, "walk the plank!"), and two canon ports, it really just doesn't get any more cool from Lego (and that's saying a lot).

That was of course until the even more impressive Skull's Eye Schooner came along in 1993. On this one they really outdid themselves, decking it out with all the above (minus extensive stern-side cabin although it's still there), but adding taller masts, black-striped sails, and four canon ports. They even threw in a shark for good measure. So if you were lucky enough to get your hands on the best of the Legoland universe, it was still sure to be the choice of "I want both."

Then there was the more battle-rattled Red Beard Runner, which featured some more movable parts and torn up sails for combat action and functioned as the the pirate's response to the Armada Flagship. For those who don't know, the Lego Pirates system included a few spinoffs with its Imperial Armada and Islanders collections designed to give the pirates some foes to contend with and ultimately some more sets for you to buy to complete the saga. The Imperial Armada were supposed to be the "good guys," but as any swashbuckler will persuade you, the pirates were always the real good guys with the heart for adventure while the Armada was just "the Man" trying spoil the fun. That "man" (so to speak) was called Commander Broadside, the archenemy of the fierce Captain Red Beard, or so we are told. This was the equivalent of Treasure Island on my 8yo me's imagination. 

Many of the Imperial Armada sets had something to do with brigs and jails for the pirates, but they also had their own fleet of ships which weren't as impressive as the pirates of course, like the Armada Flagship (also called the Royal Warship), which only had one main mast and stern sail, one canon, and movable masts for combat, so of course you just had to have both to get any high-seas adventure going. Despite this, just the contrast of the blue-striped sails and feather-hatted, stuffed-shirted soldiers clashing with the patch-eyed reds made this also a must-have, and it's actually not as small as it looks. It was joined by the more striking Imperial Flagship, which had two canon ports and was obviously designed more to go ship-to-ship with the pirates. 2010 apparently also saw the release of an even more impressive Imperial Flagship to rival its pirate archenemy, showing just how much progress they made the first time around. You can't beat the pirates, but you can certainly try!

Knock Out, the Game

Possibly the most nostalgic thing I've come across. I have vivid memories of this commercial being one of the earliest experiences with "television commercials" I ever had (along with Sketchers Hot Lights). This was when a commercial could still "wow" me.  I mean, I was so young at the time, I remember thinking it was part of Fraggle Rock. And I mean, I can kinda see it. They're both drilling into stuff, right? Not a bad "first commercial" I must say, and it definitely worked. But trust me, it was a LOOONG way down from here... 


Not to hammer home the point too much, but this Jenga-like game with a little jackhammer always looked like a real blast, and still kind of does. Something all the cool big kids were into. Something about the clear colored bricks...  Def holds up...  well, until you topple it down. I probably even played it at some point. Looks like something you play at your rich uncle's house. You didn't have wealthy uncles? 

But speaking of games I'm pulling right out of my ass's memory that somehow still "hold up" even today, I mean, obviously... the Forbidden Bridge game. For the longest time I thought I just dreamed this game, because I only remember seeing it in commercials when I was a tyke, but thanks to Youtube, here it is! Very neat shake'em game. And I suppose Olmec had to start somewhere.


Forgetting this is Forbidden!

McBoo Halloween Pails

Sit down kids and listen to a scary story: Every once and a while back in the day, around Halloween night, McDonalds would give kids Halloween-styled pails with their Halloween-styled Happy Meals (frightening stuff in there!) to go trick-or-treating with, so you got to know that for a dork like myself, this probably had my name all over it, and it sure did. Despite how dorky you may have looked carrying one these around trick-or-treating, at least the old McBoo pails they used to send us home happy with actually had something to do with Halloween. Usually it was a pumpkin, a ghost, and witch, and I know I definitely had the pumpkin one with the queasy "ga-harsh!"-looking face, and probably still do somewhere, burred out in the garden, waiting to rise again!


But here's the real scary part. The new 2013 McDonalds Halloween "McBoo" pails (which aren't even called that now) are just crass marketing tie-ins for Angry Birds and some other junk they think girls will go for. What a shame.

Happy Halloween!

Camcorders and "Home Movies"

Okay everyone, say 'Griswolds!'
Nowadays we can take pictures and video with a few taps of the touchscreen, but I remember a time when we actually dreaded making what we used to call "home movies." I remember how dad (usually dad) was always whipping the big-honking thing out every Christmas, birthday, and just any day he felt like being an amateur filmmaker, propping it up on his shoulder and gathering us all together to be the main attraction, whether we wanted to or not. I remember the "squint" in the view-finder, the ever-present JVC or Panasonic logo, the assortment of big glass lenses covered in fingerprints, and (though it may be total anachronism now) I remember a time when you really did see the little white lines and the blinking red "REC" in the corner when you recorded something. This is where it all comes from kids.

At least these days you can delete horrible shots, but there was a time when your dad's film ambitions would be stuck down on celluloid forever, whether they were picture-perfect Kubrickian high cinema (in his dreams) or (more likely) Blair Witch Project-esque shaky-cam clip reel snuff film. How many of us have reams of celluloid devoted to us flipping the bird on vacation, getting pukey-faced after too much ice cream on our birthday, or the ever-popular "sitting on the toilet" voyeurism they used to torture us with? Home movies were always more of an interruption. How annoying was it to have to stop tearing into your presents on Christmas morning to announce "what you got" and "show it to the camera" every five minutes like the camera was a person and gave a damn? In fact, I will go out on a limb and say the camcorder was a weapon of psychological destruction... even if it couldn't have been any worse than what these "Disney World! Nah, just kidding..." Youtube parents do these days. At least our humiliations weren't broadcast for the whole world to see! (Just aunts and uncles, grandparents, and such folk who knew where we lived.) So I guess you could say the camcorder has screwed up two generations of kids, or at least, the people wielding them have. "Daddy did it" indeed.

It was easier said than done anyways. I could never get camcorders to work right. Nobody ever seemed to know if they were actually recording when we thought they were recording, or not recording when we thought they were doing what they were doing when we thought they were recording, or just not recording. If that's confusing, then yeah, that's kind of what it was like. There was always some little "blinking light" hidden somewhere on it that would tell you, nevertheless, I can't tell you how many vacation videos were void of any of the sights and full of hour-long bouncy shots of the interior of the camcorder case. There'd always be that moment after we all got together in front of some landmark, all grinning like a bunch of fools, and dad (usually dad) would go, "Hmm... that's funny... it says the tape is out... I put a new one in two hours ago... just hold still family... got to figure this thing out here..." Better was sitting down later to see your dad's short shorts in a whole new light... for a half an hour.

Not only did I not care very much about making or viewing home movies, I don't know anyone who did. People even used to host parties and invite people over to watch their home movies, embarrassing the hell out of all involved, so I made sure whenever I got the spotlight, I'd make it worth it. I'd usually do things like smooch the camera lens or do a funky dance, just to give the people something. Likewise, my uncle used to play games with it, like turn it upside down randomly so that we were jumping on the ceiling, and my dad used to do "magic tricks" with it when we were little, using jump cuts to make us suddenly "vanish" from a shot. Those were always fun. And I got to say, every time I got to play around with one of these camcorders, getting to prop it up on my shoulders, it never failed to make me feel like an amateur Spielberg. If I had a touchscreen camera as a kid though, I'd probably be an amateur Spielberg by now.

Can I get a boom mic on this?

Favorite Chapter Books

I really liked to read as a kid, maybe only because I didn't grow up with a GameBoy for a hand, but I'm sure I'm not the only one. Any book that had a big shiny Newbery Medal embossed on the cover had to be legit, and that was good for me, because how would I have known if a book was good or not without it? When it comes to Newbery medals, there were books like Hatchet. I remember picking up Gary Paulsen's Hatchet in the 4th grade and regarding it like "high literature," like the kind of thing "adults read." Here I was thoguh, I didn't even know what a "hatchet" was (even long into reading the story), but I knew at least that the cover had a howling wolf and teen guy, a giant ax, and a plane. It looked like it was shaping up to be a great outdoors adventure story, so of course I dove into it. "I can read," I figured.

Like most kids, I loved adventure books and had grown up on really obscure book series like The Ladd Family Adventures and Adventures in Odyssey, and so this book really was right up my alley and even looked so much more "mature" about it's adventure, so I knew I had to give it a look. In fact, it may have been the first so-called "adult book" I ever attempted. And I really mean "attempted," because the first time around I never finished it. My un-diagnosed dyslexia that I don't have (I think) was causing me to call the main character "Brain" rather than Brian, and I just remember thinking what a weird name "Brain" was for a guy. Whether Brain or Brian, this book really was a good adventure story of a youth going down in a plane crash and having to survive in the wilderness completely alone and with nothing but his trusty hatchet (which I only later figured out was an ax, since the cover didn't clue me in). I enjoyed it so much that I still find myself calling any weird berry I see in the woods "gut-cherries." Remember kids, red and sweet.

There was another book a teacher read to us about a young graffiti artist's daily romp for survival and his mad dashes to avoid the cops that I just drooled over, but for some reason I can't find any record of this story's existence and don't remember any details about it (even the title or anything) other than a thrilling shopping mall chase scene where he skillfully paints his insignia and manages to avoid security. He goes on to become a famous graffiti artist in the process. Now despite vanishing from existence itself, that story about the besieged graffiti artist may have been the first time I said "I want to WRITE one like that!" in response to a book, and that inspiration has never left. But then there definitely was yet another book that definitely does exist that I didn't so much read but had read to me (the teacher during story time in the 4th grade), but it has come down through the years as one of my all-time favorites and one that I still tell people had a major influence on me wanting to be a novelist and what kinds of novels I wanted to write. This was Dear Mr. Henshaw, by Beverly Cleary. 

I had read Cleary's Ralph S. Mouse books, or maybe had them read to me in story time, throughout the 2nd grade, but when it came to Dear Mr. Henshaw, I just remember being so captivated (even as a kid) by the drama and realism of that book. The story is a compilation of letters written by a boy over the course of several years to an author "Mr. Henshaw" who had visited his class when he was just a tyke. The first letter the kid writes is a class assignment and reads like a small child wrote it, but then for some reason this kid just keeps writing letters to this same author over the course of his life and that's where we get to see him grow up, we get to hear about all the turbulence in his family, his obvious need for a role model, his mood swings, the ups and downs, and his letters even start becoming long and detailed as he gets older. The book was all about growing up at an age when I thought I'd be 9 years old forever. I mean, this was pretty heavy stuff for a kids book, like LMN-heavy stuff, but it was the realism about life that got me, and that's why I said "I want to write books like that." 

Super Soakers aren't "Squirt Guns"

Who you callin' "Squirt"?
For all of human history, guys have taken joy in shooting things at other things... whether it was the bow and arrow, the slingshot, the cap gun, the paintball, the BB gun, or... whatever other long, cylinder-shaped, obvious-metaphor-for-something-else your mind will inevitably (and correctly) include. The joy of it goes back to our origins as hunters (I'm guessing), but over time it evolved into sport, and then into shooting harmless substances at each other for kicks. A useful skill, I know, but then again, seen any mammoths lately? (And yeah, before I get gunned down, I know girls are into projectile weaponry too, it's just... for some reason it's just dumber that guys are, like pretty much everything.)

See, besides the obvious built-in "gun appendage" strapping young lads could always have fun squirting off with (distance contest anyone?), they might've also been given the classic slingshot, usually so they could make themselves useful killing small rodents on the family farm. When this was no longer necessary, the weaponry became more of a toy... all the fun of sling-shotting rodents but without the unnecessary cruelty. Besides, now you could take aim at your friends! And so, in the 1950s, we had the introduction of the cap gun, the "burp" gun, the "BRAAP!" gun (both ends represent!), and the BB gun as the quintessentially sexist "boys toys." But despite the look, the sound, and the feel of a death machine at your fingertips, the fire power was still all imaginary. So in the 80s, Sega and Nintendo developed video game shooters, and most notably Duck Hunt, using a gun-based controller to make the carnage look a little more real... but still, nothing actually came out of the gun. The evolution of toy weaponry had yet to mature beyond making funny noises, broken skin, and make believe. We were still shooting blanks.

So enter the early 90s, and the generations'-long desire to shoot your friends in the back for fun (without causing injury like a paintball or BB does) was finally unlocked! Yes, there were "squirt guns," but please. Please! Mine's bigger! The early 90s did have one major innovation in the history of toy weaponry, and it was the SUPER SOAKER. Way better and badder, and therefore more awesome, the original Super Soaker, released in 1990, could hold about 1 liter of water and fire it a good 50 feet! It also finally looked like a pretty badass futuristic "gun" like you'd expect in a Predator movie or something. The major innovation of the Super Soaker was that, unlike squirt guns, it had a "pumping action," which not only made you look like a badass Rambo-warrior when you were out prancing around the backyard with it, but also compressed the water so that when it actually did fire, it would explode like MJ at a Chuck E Cheese! And when you got hit with these jets, you were bound to be streaked and squishy-heeled in short order!

Thus, the ultimate in toy weaponry was finally achieved in our lifetimes, and the world was not safe from the chemical warfare about to be unleashed. Sure, H2O is recommended, but you could put anything in them things, even piss. The male psyche never surprises, and the circle was complete.



Over the years these things just got bigger and meaner, holding more water and firing it farther and farther distances, with all kinds of accessories, like lazor guides and multiple shots with less pumping and easier "pump" refill (much easier than having to take the water jug off!), but whatever form they took, these things just about ruled whatever birthday party I was ever invited to. Once the guns were dusted off from the garage, there was no stopping the blitzkrieg... until they had to be reloaded of course. And so it was that after decades where toy weapons were only for target practice, kids were finally allowed to use other kids as the bullseye, thanks to this device. Boys will be boys, but only because a little water never hurt anyone.

But do yourself a favor and stop calling these things "squirt guns." I had many of those small see-through plastic pistol-shaped squirters with the push-button trigger, and I don't even see how they can be compared. Every squirt gun I ever had only carried about a cup of water at most, and it only fired it about a foot or two. Please. Totally not manly. You maybe got one or two decent tiny squirts out of it before you had to pour water down that impossibly tiny hole in the top or submerge the thing and wait for it to "glub glub" its way to being stocked. There's no question that the Super Soaker and its band of clones blew the squirt gun out of the water.

Wetter is better indeed. And bigger is better. 

Stick Stickly Summers

People in the know know how zany Nick used to be, and how the idea of a popsicle sick announcer didn't sound weird at all. Stick Stickly was his name, googly eyes and felt mouth, and he was there for us at least a few summers back in the 90s announcing all the shows, doing commercials, and chilling with his popsicle and spork homeboys and girls all those sweltering summer afternoons of yore. There we could find him hosting a segment block called "Nick in the Afternoon," usually occupying some kind of miniature set featuring a prominent outlet in the back while constantly imploring all the shenanigans to "simmer down!" He also had his very own autobiographical special. I mean, this guy got to hang with celebrities, throw parties in the streets, and do whatever he was contracted to do to fill up 20 seconds at a time during commercial breaks, and I got to say, he was a welcome addition to the summer fun while it lasted.



Yeah that stick was alright... but now he's definitely in the "where are they now" file. 

The Good, the Bad, and the Butt-Ugly

Clothing as a kid was... justifiable. It beat being naked. The choice of clothing though was, at best, not always ill advised, right? It was the 90s, which meant nothing matched. Hey, If the good Lord had intended clothes to match, he wouldn't have invented the word "radical"! There were a lot of bold, primary and neon colors, whites, and blacks. There were patterns and random designs, all competing for attention. Clothing was just one big billboard of designs, lettering, and color swabs. It was "fresh" and "urban" and "rad." It was bulky and swooshed around a lot in the wind, and usually layered. Your body was somewhere inside it at any given time, but exactly where was often hard to tell. It was cool. Jeans were usually stonewashed or bleached, or were either so baggy dudes looked like clowns, or were so high-waisted you could get your belly button lint caught in your zipper (Pre-faded? More like "pre-wedgie"). And I'd be a liar if I said I wasn't caught alive in all of this crap while growing up.

Before we begin on our head-to-toe safari of 90s artifacts, I have to preface this with an admission: I wore visor hats a lot back in my early years. Mine was a green plastic visor though. It never really kept the sun out of my eyes but I always thought it was absolutely stylin', although I could never, ever, ever, ever, ever keep the thing on my forehead.

And speaking of head gear, what could be more "all-American boy" than the classic backwards hat? It may be the most iconic "boyish thing" there is that doesn't have to do with being a dumbass or pumping out some kind of bodily function. Needless to say, I was the all-American boy (in every uncomfortable sense), so at times (when I wanted to look cool), I admit I wore a backwards hat. But you can still do one better. See, you wear it forwards, you're uncool. Dweeb! You wear it backwards, you're cool. Ex-cel-lennnt! But... if you wear it sideways, that was just... "too cool." Show off! Yeah, it was all too easy to fly too close to that sun. You could only get away with rocking it sideways if you were black, because they really are superior to us whites. Heck, that's why it's the whites who need their own wash cycle! Bring on the bleach.

Moving south, there was also a strange thing back then that I never even really noticed until I got older and started looking back on all this with a more observant eye, mostly because it was just Earth as I knew it back then. There was a strange thing in the 90s with color block designs on clothes, usually asymmetrical and once again, restricted to primary and neon colors, although purples and teals were common. It infected everything, T-shirts, button-downs, pullovers, coats... you name it, and it usually took the form of at least four realms of colors divided up arbitrarily on the apparel. It was like, sure, we'll have all the colors at once on the shirt, but they are not to intermingle! Each sleeve, each pocket, a different color! Like, let's just stitch together any random piece of fabric together, make it look like it's patched together, because that's just gnarly brah.

For example, you might have a color field on the chest divided in half (and not down the middle), with one side being blue, the other side being yellow, the sleeves being green, and the pocket being red. Or, you'd have a blue sleeve on one side and a green one on the other. Or you'd have a four-way split on your shirt, with one shoulder being green and the other being yellow. Or, you'd have one half being red and blue vertical, horizontal, or diagonal stripes and the other side being solid green...etc.  I don't know if it was just a Tommy Hilfiger thing, or what, but I definitely wore it.

And let's not even get started on the "windbreakers" (because their name sounds too much like an easy fart joke, even for me). Usually they were so over the top with their flashy colors and patterns you could see them from a mile away. They were also always bulky and made you look 30 pounds heavier, draping on you like a circus tent (and often looking like one too) until out the bottom your stubby chicken spandexed legs were just sticking out. Pretty rad, although if you were light enough, the wind could potentially take you away. Seriously, on the water it would be called sail boating.

Now if you were doing the grunge thing, which I often inadvertently and advertently did, your options were fewer. Flannel was essential. It's not grunge without flannel. And even as a kid I knew the rules of flannel. I remember schooling myself on it... okay, you NEVER button flannel, you wear it as outerwear and just let it dangle. The more frayed it is, the better. Under it, a plain-white-T, or a black one, or some kind of rock design, with bonus points for week-old food and pit stains. If you weren't draping your shoulders in flannel, then it absolutely HAD to be tied around your waist. No exception. Kurt Cobain set down the rules, and who were we to change them? It instantly made you the cool kid in school, and the more like a slacker you looked, the better.

Moving even farther south, under your flannel shirt tied around your waist, you had these wrapped around your naughty uglies. They were invariably Teenage Mutant Ninja Turtles or Power Rangers, or if you were lucky like me, Jurassic Park. Once again, no exceptions. If you were a girl, they were probably My Little Pony or something. It was the 90s. But if you were unlucky enough to just have regular old tighty-whites, half the time they weren't all white anyways, if you know what I mean. Hey people, they call them "unmentionables" for a reason! There was a time when any glimpse of your underwear by others was the most embarrassing thing you could endure, especially if you were wearing shorts. But then sagging and low-rise jeans became popular, so now just flashing your TMNT underwear for all to see is encouraged.

Sticking around your waist also was an accessory even more dreaded and yet just as ubiquitous. The fanny pack. It's one of those things where the less said about it the better, and mostly it's been banished to the 90s, but any archive footage of the era will inevitably unearth its sordid existence. First of all, the name is terrible, but besides how questionable it looks and sounds, at least it had a pure intention behind it. I mean, a backpack you hang off your shoulders. A wallet you keep in your pockets. What is so gosh golly darn wrong with a strap around your waist where you can hold your daily things in? I mean, for 90s kids, those were typically Game Boys, Pogs, Pokemon cards, and maybe a Ninja Turtle action figure... but essentials nonetheless. Somehow, this innocent and practical idea for a body accessory in execution soon became a... "no, just no." Maybe it's because it became a bit too fashionable among fat moms and dads strolling around Disney World with these things belted around their massive guts.

Now, you typically wore things on top of your underwear (usually, except on Saturday mornings), so that's where we'll head next. Fair warning! I had a few pairs of hot neon tribal shorts as a kid. Wanna make something of it? Yeah, I had some in pink too. Absolutely mesmerizing designs. If I had pictures of my dorky self wearing them all hiked up around my thighs, I'd show you, but I think any shot the camera must've taken of me in them self destructed from the sheer intensity of the dorkishness it was taking in, fashion wise. Fun to fart in. Funky, "fresh," poppin', primary color explosions of shapes and lines on bright neon fields... I mean, I seem to remember an All That skit with this hilarious super villain dude. When carrying out his dasterdly deeds, he'd bend over and tell his victims to "now stare into my butt!" and they'd be hypnotized by this spinning, whirly pattern on his ass. Yeah. That's what they call satire.

But even that is way more defensible than most of what passed as leg-wear in the 90s. I mean, come on, unless you were hanging onto some spandex from the 80s, or rocking sweat pants, you were stuck with 90s jeans. And how on Earth did they screw up something as pure and beautiful as "jeans" so badly? For both sexes! The 90s had the most crimes committed in the name of "reinventing jeans" of any decade. Whether they were stone-washed or gigantic baggy JNCOs, bootcut, or pre-faded with rips, what the hell happened? Jeans were so simple in the 80s. Taut and functional. You could even run in them! In the 90s they turned into... I don't even know what... baggy, bleached-out abominations. They were either so loose they fell down (for guys) or had waists so high up and tight they were forever to be called "mom jeans" thereafter (for girls). The perpetual wedgie-wear or a new tripping hazard. I guess they were trying to be all urban, but dang dog, since when does "I'm street cuz!" mean you need parachutes around your ass? (And the less said about "parachute pants," the better.)

And so, on that note, we end our little journey at the bottom, with something the 90s finally did right. And they didn't just do it right, they perfected it. Sneakers! I mean, once you got tired of your unisex Zebra pattern Hummel loafers because they kept falling off your feet, man oh man you were either a lucky kid rocking some LA Lights or Air Jordans or Reebok Pumps or Sketchers Hot Lights or Chucks or Heelys... or you were going to bed dreaming up ways you could suck up to your parents to buy them for you. I mean, you showed up to school with these bad boys, you were a Class-Act. You could do no wrong. They were huge. They boosted you up another inch. And they turned you into a walking target (and not just because they lit up). Let's just say, some kids went home in their socks. And if you had to be kicked in the nuts that day, it was an honor to take the hit from a pair of these, because 90s sneakers are the sexiest of all apparel by far. They are nothing but just pure, absolute, sex. Heck, maybe I've just always been sneakersexual.

And oh yeah, socks were socks. They smelled like death.

So there you have it, the head to toe rundown, 90s edition.

Squeezit Drinks

Everything about the "Squeezit" drink looks and sounds wrong these days, but there was a time in the 1990s when "Squeezit" literally just meant a sugary juice drink. They exist more or less as a fact of life now, but they were brand new back in the 90s, and that meant rather demented 90s advertising. Let's say it was a hot summer day. You'd rip off the wing-nut-shaped cap, suck out the little dab of juice that would always end up trapped in the cap, and the basic idea was you could squeeze the main contents out of the plastic container into your mouth. It was the drink that did the work for you, and to most 90s kids, that's all we really wanted. Because you know, "work."

Now if that sounds rather lame, that's because it was, but if you were a kid out there enjoying the perils of the backyard Slip-n-Slide, one of these could really hit the spot. The commercials on the other hand had these colorful and stylized animated Squeezit bottles getting suspiciously worked over by the kids and not having a good time in the process (or perhaps so, if you prefer it that way). I don't have to tell you what's wrong with this picture now, but I swear it didn't look like it at the time!



I remember the bottles actually had the faces on them too. 

Popsicles and Ice Pops

The northeast is in a sweltering heatwave, and that means I'm thinking popsicles, and all things cold and sweet. When it comes to summertime refreshment, three frozen staples come to mind fast, the first being the Fla-vor-Ice popsicle sticks. They came with that infamous "saw blade" serated edge that was damn near impossible to rip off even with your teeth, especially without hacking a lip or mascerating the end, and especially without at least having a little bit of air at the end to work with. (You know what I'm talking about.) Despite being hard to open, they still taste amazing. The red and the light blue were the best, and yes so was the pink one, even if it was socially unacceptable for me to get a pink one. They always came in those big sheets with like a hundred in the box, so if it took you some time to get one finished, the others would be nicely melted. I always enjoyed letting them melt right down to a liquid before sucking them down until all that was left were the little streams running up the sides. (Once again, I know you know what I'm talking about. I can't be the only one to see these things!)

The second frozen summer treat of the typical 90s childhood usually came in a fishnet bag. The were like popsicle links, with two tubular juice pops connected in the middle. Whenever they were passing these out at the daycare, I always wanted to be lucky enough to be given a whole stick, but often they had to be broken in half down the middle and split between us. If that was the case, they came in two genders. One had a rounded bottom with a smaller opening at the top, and the other had a lipped bottom with a larger opening. They didn't taste as fruity as the Fla-Vor-Ice pops, but the grape and the green apple ones were probably the best. Either way, I could down a million of them on a hot afternoon, and still can, and I will never forget the distinctive sound these made when you had to snap them in half. It was like breaking a bone: *thh-pop!*

The double-stick popsicle was probably the most frequent of my refreshment retreats all those summers of yore, and only because they were cheap at the local 7-Eleven. But despite being my most frequent treat, these actually annoyed me. Even a single stick popsicle is better than one of these, and that's what's annoying about it because you'd think doubling it should make it twice as good, but it doesn't. First of all, there's no way to really hold the thing. The sticks are too close together to hold both, but the whole thing is just too heavy to support it on one stick, so you end up uncomfortably groping your fingers longwise aorund two sticks! Secondly, they were always a million times too cold and rock solid to discern any flavor out of them after you broke a chunk off with your teeth and endured that instant brain freeze they'd implant. Lastly, there was no way you could evenly break one in half. It was like breaking a wishbone. They'd always crack off at the top, causing one side to be tiny and the other side to be this odd L shape. Now maybe it's just because I've had a million of them, but there's just too many things wrong with this whole concept to really win me. Besides, they came in like three flavors and none of them were all that sweet.

Just Goin' Fishin'

It's summer time again, and few things say the great outdoors like fishing. But when it comes to real fishing (or is it reel?), my knowledge of the sport ends with the Zebco Kids' push-button spin-caster rod and reel. This was one of those gifts that you loved as soon as you got but then "gave up on" as soon you got it caught in something on the first cast across the driveway to pick up the plastic fish. After that it was confined to the "floaty fish in the kiddy pool" kind of fishing, which usually meant the plastic hook was going in my brother's shirt at some point. Score!

BUTT... beyond the backyard "sword fights" and other shenanigans with it, dad used to actually take us out on the lake in the canoe a few weekends to put it to use. The best thing I can say about this rod and reel from these experiences, besides the fact of just "having" a cool fishing pole like every guy wants (especially when it's a nice long one... impressively long and... well, long being the point), is how the whole one-pound test on it was strong enough to snag even the flimsiest surface weeds! Watch the bobbers!

Truth be told, the only fish I think I ever caught, besides the plastic kiddy pool variety, were the feeder fish (which in the kindness of my heart I set free in the lake once... dad was not happy about that). Animal rights activism aside, there was nothing like being out on the lake with dad and bro, just us guys, playing with our rods, but that time spent with this one usually involved untangling the lines, unhooking the line from bushes, trees, clothing, and body parts, rethreading the lines, untangling the lines, and generally... untangling the lines. That and listening to my dad complain about how the lake had been overfished by "the Portuguese" (... yeah, to this day, I still don't understand it either). 

But despite my complete lack of luck or common sense when it came to fishing, I did manage to net me at least one good catch... a real live mermaid! And that may sound like one very unbelievable fish story, but I swear it's the truth. Once my brother and I showed up to some kid's Halloween costume party, and because we weren't all that creative in our costume ideas (and because we had probably just got our fishing poles so it's all we cared about), we came with our poles for some reason. Now, it just so happened that at this party was this girl from our daycare dressed as Ariel, the "Little Mermaid".... so naturally... it was only a matter of time before she was taking our hooks out of her costume. I mean, obviously it was going to happen, but for some reason she didn't think it was as funny as we did, until of course we were forced to put the poles away.

Speaking of fishing, I seem to remember being particularly good at this very "indoor" game called Let's Go Fishin': "the action fishing game where players try for the biggest catch!" You take your tiny fishing pole and hook the fish that circle around the pond bobbing up and down and opening their mouths. The first one to hook the most wins! You might remember this as the kind of game you usually found stacked up in that carpeted basement playroom at your rich cousin's house along with the NES, the robotic arm, and all the other cool toys you couldn't have. You'd slide it out of the box and, wouldn't-ya-know-it, half the fish would be missing from the pond (just like they would be on a real fishing trip). Just don't blame "the Portuguese."

The Amazon Trail 3

For a while as a kid I had a thing for rain forests. This was after my thing for deserts and before my thing for oceans, but it was the strongest of my biome "things" and lasted a good six or so months in the 3rd grade. I'm not exactly sure why rain forests, but I think it was just the beginning of me being a sucker for anything "exotic," which continues right to the present. (Heck you could shit in a cup, but if you want to sell it to me, you better say it's coffee and call it "Sumatran!") (Hmm, tastes nutty!) This is why I loved playing the little PC Oregon Trail game clone "Amazon Trail" so much. Back in the day they were giving the CD for this game out for free on Cheerios boxes, so we brought it home and quickly got addicted to it. Unfortunately "free" apparently meant the shipping had the right to rub the CD in sand before they sent it, so the game never really worked right for us, but we still played it all the way to the end at least once.

It begins with this talking jaguar on a very cool looking shield in a museum who proceeds to lay some very brief exposition on you about being the "chosen one" before whisking you away by ancient magic of some kind to the amazon river delta. There you chose your guide and are told to travel to this town at the end of the river called "Vilcabamba" to do something I was never quite sure about. It had something to do with trading and solving problems with the people you meet to gain special talismans or something, but the main point of it was, as with all educational PC games in the 90s, actually to "educate" you, and this game spent a lot of time doing just that. But with its jungle atmosphere, bird call sound effects, and pan flutes a-plenty, it really does make you feel swept away to some exotic place, which for me is an enjoyable experience.

Just make sure you're traveling in the right direction in the boat because every way on the river looks exactly the same (as if you're careening toward a distant shoreline at every turn!), while you also play pole position with the logs and other debris sure to "log" your canoe. I remember getting completely lost and going in circles for hours trying to find the "side" of the river for some bearings, but rest assured there are none. According to this game the Amazon river is endless fathoms wide, and you're just expected to "go forth" into unknown depths and careen towards a mirage of a shoreline that you are never going to reach no matter how much you try to convince yourself of progress made. Be sure to also check the map often though or you could be venturing down a tributary into jungle-nowhere, where you will be mysteriously unable to get back.

During the game you travel across time as you head down the amazon river, meeting people in very obviously computer generated settings, although at the time they looked very realistic. All of the people you run into in these sumptuous photo-still CGI environments are live action people performing 4-second gif-like loops, and half of them are either out to rob you, kill you, or educate you about the flora, fauna, and history of South America. Like any RPG you have response choices to communicate with them, so sometimes it was just fun to run around ticking people off by choosing the worst dialogue options before unloading your useless "trading packets" on them for some anti-malaria medicine or fish or some other. My brother and I ran across this conquistador who refused to let us leave until we gave him ALL our shit, answering everything with a "that's not bad...but I want MORE!!" We had to restart the game to get away from him, but it turns out that you can kill him with the "medicine" that the old medicine man gives you towards the beginning. 

Damn you medicine man!! Fuck!

You could also go fishing in what appeared to be the clownfish pond at the local hotel by chucking spears at the fish-shaped shadows, providing that the pond was stocked with barracuda! They'd wait until you were starving and dying of scurvy to give you the one area of the Amazon completely devoid of fish. Then you could journey on land presumably and take pictures of the scenery as the moths and tropical birds flew by, because you know, it actually did beat going outside and doing the same thing. This was way more "exotic" than the backyard, and very computer-generated. After all this, we did make it to the end once due to the constant bugs with our version of the game, but found it to be completely underwhelming. The ending was just two hippies giving you the standard "save the rain-forest" and "protect the earth-mother" kind of stuff, but that aside, it was a fun little bit of tropical escapism while it lasted. And as one of the more grumpy people you meet whines:

"What else would a man be doing in this rain-soaked land of mosquitoes!"