Showing posts with label Animals. Show all posts
Showing posts with label Animals. Show all posts

Ecco 2: The Tides of Time

In the vast ocean of otherwise mediocre Sega Genesis games, only about one or two really spoke to me that didn't have anything to do with a blue hedgehog or Jurassic Park. One of them was the insanely classic and insanely hard Ecco the Dolphin 2: The Tides of Time. I never played the first one, so I have no idea about it, but this one had mystical crystals and teleportation rings and time traveling dolphins with super telekinetic powers. It was as New Agey as it gets, and even the soundtrack often sounded lifted from one of those Pure Moods samplers... but man was it awesome. After Free Willy, all the girls were into marine biology suddenly, and somehow so was I. But sue me because dolphins are F'kin Awesome! Mystical, magical, and SUPER-intelligent...  like girls!


I loved dolphins. They were my favorite animal and it might've been because of this game, I'm not sure, but this game had sharks and squids and turtles and orcas and just everything cool about the ocean. Every level had some kind of shipwreck in it too, and how the ships got down there was no mystery seeing as giant jagged rocks were basically everywhere. Even Ecco could barely move around underwater without slamming into something and making that painful "squeaking" sound that used to drive me crazy! Play this game for two minutes and all you hear is *squeak* *squeak* *squeak*...etc. I mean, ouch already!

The other thing that used to drive me crazy about this game is just how LONG it is, and how HARD some of these levels ended up being. Take "Tube of the Medusa" for instance. Thanks to the fact that you have no lives, I spent hours sometimes trying to get around that giant squid monster and only ended up getting chucked back time and time again. And when you get chucked out of the sky tube, you fall back TWO LEVELS EACH TIME and have to work your way all the way back up every time you screw up EVEN ONCE... it's nearly impossible! Also, as soon as you lose your powers and have to start surfacing for air and looking for bubbles, the game becomes a constant challenge. My brother and I never beat it. We didn't even come close.

But is it a great game? Of course! This game inspired me to invent all kinds of stories around those super-intelligent dolphins, and many a backyard make-believe focused on playing Ecco like we were making a movie version of it or some kind of weird role play. The game was so movie-like already. It did what it was supposed to do and made the ocean mystical and magical, and though it was hard as hell and involved a LOT of "back and forth a hundred times between two points collecting stuff", it was at least imaginative along the way. Any time I got in a swimming pool, I was playing Ecco.

Of course I used to pronounce it "EE-co" for some reason. It took me years to figure it out: "oh... echo... I get it." I can't say I was super-intelligent of course. I was not a dolphin. Or a girl. 

Shark Week

Better get mako?
To the 8-year-old me, Shark Week was second only to Christmas, and even at that, it was a loose second, in the highlights of my year. Hell, Christmas is a day, Shark Week is a week! It cooled me off so many a hot summer afternoon. Splashing down in the blue with the makos, blues, tigers, hammerheads, and great whites... with only one of those flimsy bird cages for protection, was the best part of any summer... second only to fireworks. But then again, the 4th of July is also a day. Shark Week is a week.

Why did I like sharks? Because it rhymes with Mark. In fact, I was often called "Mark the Shark" growing up, but this is not the only reason. I think it's because sharks are mindless eating machines who just "swim, and eat, and make baby sharks"... and you know, you gotta respect that. You better. When I was a teenager, you could say I too was a mindless eating machine, so maybe there's some affinity there. The point is, sharks are the very embodiment of the word "predator" ...besides the actual Predator. They are probably the most macho animal in existence, and certainly in the sea. Hoo-rah! URRRRP!

Don't judge me.
So if we could catch it, we watched it. If we couldn't see it, we taped it. One portrait of how cool this programming block was to a kid like me back somewhere around '95, involved just a remote control sinking to the bottom of the ocean with a bite taken out of it. "Just when you thought it was safe to turn on the TV..." the caption read. In short, this was TV so intense, I was having second thoughts about going in the plastic pool.

If all the girls in the 90's vowed to become marine biologists after Free Willy, all the boys got into it because for one week every summer, some guy was on TV, in a cage, underwater, swimming with the sharks, poking tracking devices into sharks, taping sharks feed, feeding sharks, or being fed to sharks. It was like watching Jaws without the boring parts. A bunch of people go out on the water, you see them from underneath paddling on their boards in silhouette, someone says "I never saw it coming," and then a dash of red food coloring rolls up the screen in the water. "Whoa! I can feel that in my arm!"

Of course sharks aren't just killing machines, and dorky boys like me actually did find the sciency stuff interesting, like how sharks can't stop swimming or else they die, or how sharks have been around since the time of the dinosaurs, or how they can sense a drop of blood a mile away, or how sharks in a feeding frenzy will bite anything, even themselves (which I found amusing). I learned a lot from Shark Week, and I already had my survival plan ready should I ever come face to face with one. It began and ended with a good punch in the snout. That being said, scrawny me wouldn't have had a chance.